The mod includes several Zelda-style puzzle blocks that work as real redstone devices. This page explains what activates each one and what signal or interaction it produces.
Eye Switch
Mount an Eye Switch to a compatible supporting surface and shoot it with a vanilla Arrow entity to toggle its powered state. An activated switch provides ordinary redstone signal strength 15 and strong power on the face opposite its facing direction.
The checked onProjectileHit handler explicitly uses instanceof Arrow. Do not assume a custom Fairy Arrow or another projectile will trigger the switch without testing its entity class.
Floor Switch
A player stepping onto the switch triggers a one-tick check and powers it for a strength-15 redstone output. The inspected logic does not show an automatic unpress timer: use the powered block with an empty hand to switch it off.
Hammer Peg
Use a working Magic Hammer on an upright Hammer Peg. The peg becomes flat and produces signal strength 15. A Survival hammer takes one durability point without being destroyed by ordinary vanilla breakage. The block remains flattened until another system replaces it; no self-reset behavior is present in the inspected class.
Goron Call Bell
Use the bell while leaving a two-block-high usable space two blocks forward from the bell in the player's facing direction. If an existing Goron merchant is detected around that target (50-block inflated search box), the bell directs that merchant toward the target. Otherwise it creates a merchant there. When the target position is obstructed, the interaction fails.
Sword Shrine signal
A normal Sword Shrine emits strength 15 whenever an item is displayed and 0 when empty. Take the displayed item back with an empty hand or make a transformation to change the state.
| Device | Trigger | Power / response |
|---|---|---|
| Eye Switch | Vanilla Arrow hit | Toggle 0 ↔ 15 |
| Floor Switch | Player on top; empty-hand use to reset | 0 or 15 |
| Hammer Peg | Magic Hammer on upright peg | Flattens and outputs 15 |
| Goron Call Bell | Use with suitable target space | Attract or create a merchant |
| Sword Shrine | Place or remove displayed equipment | 0 when empty; 15 when occupied |