Not every useful weapon is a sword. The rods, hammer, boomerangs, and Bombchus cover ranged damage, freezing, puzzle interactions, and other utility that the main sword line does not.
Magic rods
| Weapon | Default durability | Effect / configurable default |
|---|---|---|
| Fire Rod | 50 | Fire explosion damage 20.0; explosions may start fires |
| Ice Rod | 50 | Freeze magic damage 2.0; may leave snow |
Magic Hammer
Default base attack: 11.0, durability: 2,000. One possible tier-3 Goron trade exchanges one Red Rupee for a Magic Hammer.
Boomerangs
Regular and Magic Boomerangs are registered. Skeletons and pillagers have separate Boomerang loot modifiers. The branch also registers custom enchantments including Din’s Fury, Farore’s Storm, Nayru’s Embrace, and Gale Force.
Bombchus
Creepers have a 10% Bombchu drop modifier. Goron merchants may also offer a Bombchu for three Green Rupees as a tier-1 trade.